THE KADABRA READING ROOM21 GAME CASSETTES · FOUR STUDIO REELSTHE WHOLE COLLECTION ↗

INDEPENDENT GAMES / EXTRAORDINARY PLACES

Strange worlds.
Press play.

A cassette for each world. Pick one up, put it in the VCR, and open its illustrated game page.

Films on the tape. Notes in the margins.
The studio is yours to explore.

Golden Ocean promotional illustration: a great wooden ship carries a settlement through storm waves.
FROM THE ART DRAWER / Golden Ocean promotional illustration.
STEP 1 Choose a cassette Red tags mark playable demos. Studio reels open tools, Atheria, the company profile, and open roles.

The Kadabra screening room

--STOP
Select a cassette from the collection.
TAKE · INSERT · PLAY · EJECT · RETURN

Wind-up rotary telephone

KADABRA TELEPHONE CO.MAGNETO · LOCAL BATTERY
ON HOOKWIND CRANK TO CALL
The line is quiet.

MAGNETO LINE · DIAL TO LIFT · WIND · CALL

Paper telephone directory

KADABRA COUNTY EXCHANGE

Telephone Directory

0 listings · click any number to load it into the telephone
Loading listings…

FICTIONAL DIRECTORY · EXPLORE THE ROOM

Kadabra portable television

KCVPORTABLE COLOR
KADABRA
PORTAVISION 9
01 · LATE MOVIEVOL 2
ROOM SERVICE PANELoptional controls and clues
KCV SERVICE UNITROOM LINK
--·--·--·--

CH 03 · SET CLOCK 03:13 · PRESS INTERCOM

Operating instructions

Use the room

  1. Pick up a cassette from the shelf, then click the VCR slot to insert it. It begins playing muted after insertion; sound is an explicit choice. The header shortcuts also open the linked studio page or demo directory directly.
  2. Film cassettes show the available trailer, gameplay tour or studio film; use the chapter buttons beneath the player when offered. Some cassettes open an illustrated game page instead. Red DEMO READY labels mark the games with advertised downloads.
  3. Scroll inside the television to read about the selected game, browse its artwork and find available downloads. For filmed games, the game page follows the player inside the screen. Enlarge TV gives you more room to explore. Click any object on the left desk for a focused view. Escape returns it to the room.
  4. PLAY pauses and resumes the current film. REW starts it again. EJECT returns the cassette to the VCR mouth; pick it up, then return it to its empty shelf position. Selecting another shelf tape also returns the ejected one. Use the film’s sound and full-screen controls, or Enlarge TV for a closer view.
  5. The portable set carries forty-eight channels. Use CH, GUIDE, volume, picture, and fine tuning.
  6. Lift the telephone receiver or start dialing to lift it automatically. Dial the number, wind the crank twice, then press CALL. Numbers appear throughout Navigator 96 and the television channels.
  7. On Kadabra 95, open Dial-Up, connect to 555-0196, then launch Navigator 96 to explore the 1996 web.
  8. The first room route still begins on portable TV channel 03 with the service clock set to 03:13.

Nothing important disappears. Controls give visible feedback, and the room keeps a small route display beside the intercom.

KADABRA PARTY LINE

Choose a screen name

Talk with fictional characters from the games. Your screen name and replies stay in this browser; they are not sent to the studio.

The characters use scripted dialogue. Links cannot be posted.

CHARACTER PARTY LINE

How the party line works

These fictional characters discuss the games and respond with scripted dialogue. This room is part of the experience; it is not a way to contact the studio.

This is a scripted conversation with fictional characters. Messages stay in this browser and are not sent to the studio.